![]() Anyone who’s played the studio’s previous games such as Dragon’s Crown and Odin Sphere will once again stare in awe. You can control characters in 2D space and run around throughout the game’s different settings in Vanillaware’s signature gorgeous art style. While most games in the genre usually just have players pressing one or two buttons to advance text, 13 Sentinels takes a similar approach to Danganronpa. What’s refreshing is Vanillaware’s approach to a visual novel. The Analysis section is just an in-game index commonly found in visual novels that keeps track of the game’s lore and all of the different terms you come across. The former two comprise most of the gameplay, with Destruction being the title’s real-time strategy (RTS) element and Remembrance being the visual novel portion. The game itself is split into three different sections: Destruction, Remembrance, and Analysis. At the same time, they’re tasked with taking them down in their Sentinel mechs too. The cast of 13 high school kids travels back and forth between different periods of time to learn about the truth behind the Kaiju alien invaders threatening their world. The game’s setting primarily takes place in 1985 Japan, with some events taking place during the World War II era as well as in the future. I’m very glad to say that the game sticks the landing, providing incredibly likable characters, a narrative with plenty of twists and turns, and some decently fun action-oriented gameplay as well.ġ3 Sentinels: Aegis Rim is split between 13 protagonists, each with their own viewpoints of how the events of the story unfold. Now, Vanillaware takes a stab at the genre with 13 Sentinels: Aegis Rim. All the way from Steins Gate to Zero Escape, the country has provided some of the most interesting stories to date. Japan has been at the forefront of the visual novel genre. ![]()
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